Explore the plazas
Walk, dance, take photos, send aura to friends.
TESTER MODE · Robinhood Chain testnet · Everything here is for fun and feedback. Test credits have no value.
Give feedbackGrowBlocks is a web3 world for playing, trading and building together. You are here before everyone else. Play, break things, tell us.
Everything here runs on testnet: test credits, no value, great fun.
Season 0 lasts one month: 28 September to 28 October 2026, 23:59 UTC. Every XP point is recorded in your Season 0 record. Play, build, bring your people.
Visits count in plazas you build in the Studio; trades count for coins launched from the Launchpad.
Each level needs 50 XP more than the one before. Your level is on the XP bar at the top of the screen; tap it for everything below.
3 daily missions, new at 00:00 UTC and the same for everyone: explore, visit plazas, play the Shooter. Finish one and tap Claim: 30 XP each, and a 40 XP bonus when all 3 are done. Streak: claim at least one mission every day and mission XP grows, ×1.2 on day 2 up to ×2 on day 7. Miss a day and it starts again. Happy hour: every day from 18:00 to 19:00 UTC, XP from playing counts double; the XP bar lights up gold.
Your level shows on your player card and puts you on the weekly and all-time boards. Your Season 0 level is recorded and carries to mainnet as a badge.
Only real people count: visitors, traders, minters and invited players must be signed in with Google, reach level 3 by playing (100 XP), have played on at least 2 different days and not share your network. Plazas, coins and collections unlock their XP when 3 real people show up, each on their own network. Your own trades and mints earn XP on days you are a real player yourself. Vote XP comes from polls in GrowBlocks' own and partner plazas. Gifts and drops only count between two different people: never your own account, your network or your game wallet, and a gift counts once the other player has reached level 3 by playing. Your own extra accounts count for nothing. At the end of the season XP is frozen and reviewed, and farmed XP is removed.
XP is progression, not a balance.
Walk, dance, take photos, send aura to friends.
Matches against players and bots. Knockouts and wins give XP.
Buy and sell the coins launched in the game, with tPLAY test credits. Tap GET tPLAY when you run low.
Plan a launch, bring a crowd, watch it go live on the plaza screen.
Mint, collect, trade pieces at the Trading Post, see them in the NFT Museum. Minting from a collection that isn't yours earns XP.
Tap a player and gift a coin or a collection piece, face to face. Gifting a collection piece to a real player earns XP.
Design your own world in the Studio and publish it.
The Dev Kit puts your own game inside GrowBlocks.
Claim your Froglets on Robinhood testnet from the plaza.
Drop a collection piece in the plaza for anyone to pick up. Picking up someone else's drop earns XP, and so does a real player picking up yours.
Your plazas, your look and earned wardrobe items, your Season 0 badges (Season 0 OG, final rank, Recruiter, Founding Builder).
tPLAY, test ETH, test coins, balances, rankings and invite counts. Mainnet starts from zero for everyone.
Season 0 is recorded once, at the end of the season: tiers, ranks, badges and item names, never amounts.
Safety: GrowBlocks never asks for your seed phrase or private key and never DMs you first. Your game wallet is created for you when you sign in.